Atrinik Server  4.0
Type(s) Description
Amulet, Ring, Bracers, Brestplate Armour, Boots, Cloak, Girdle, Gloves, Helmet, Shield

If <required level> is set to a value greater than zero, players cannot wear this item unless they meet this level in the skill category specified by <level required in>.

For example: <required level> = 15, <level required in> = physical means the player cannot wear the item unless he is equal or greater than level 15 in the physical skill category.

Monster & NPC, Spawn Point Monster If random_move is set, this determines value of Y position the creatures can move away from the spawn point (if it has one).
Shooting Weapon

If <required level> is set to a value greater than zero, players cannot use the weapon unless they meet this level in the skill category specified by <level required in>.

For example: <required level> = 15, <level required in> = physical means the player cannot use the weapon unless he is equal or greater than level 15 in the physical skill category.

Weapon

If <required level> is set to a value greater than zero, players cannot use the weapon unless they meet this level in the skill category specified by <level required in>.

For example: <required level> = 15, <level required in> = physical means the player cannot use the weapon unless he is equal or greater level than 15 in the physical skill category.

Client Map Info Number of tiles around the info object (including the info object's tile) that are within the tooltip's area.
Ambient Sound Effect The maximum range at which the sound effect may be heard.