Atrinik Server  4.0
Type(s) Description
Amulet, Ring, Bracers, Brestplate Armour, Boots, Cloak, Girdle, Gloves, Helmet, Shield

This attribute specifies in which skill category the player must meet the <required level> in order to wear the item. It is meaningless when <required level> is zero/unset.

For example: <required level> = 15, <level required in> = physical means the player cannot wear the item unless he is equal or greater than level 15 in the physical skill category.

Shooting Weapon

This attribute specifies in which skill category the player must meet the <required level> in order to use the weapon. It is meaningless when <required level> is zero/unset.

For example: <required level> = 15, <level required in> = physical means the player cannot use the weapon unless he is equal or greater than level 15 in the physical skill category.

Weapon

This attribute specifies in which skill category the player must meet the <required level> in order to use the weapon. It is meaningless when <required level> is zero/unset.

For example: <required level> = 15, <level required in> = physical means the player cannot use the weapon unless he is equal or greater level than 15 in the physical skill category.

Client Map Info If not 0, will draw an outline around the tooltip's edges with the specified border size.