Atrinik Server  4.0
Type(s) Description
Ability The casting delay this spell/ability invokes to a monster using it. This is cumulatively added to the monster's default casting delay.
Disease The <attenuation> value reduces the diseases' <infectiousness> everytime it infects someone new. This limits how many generations a disease can propagate.
Horn, Rod, Wand & Staff When fired/used, this value in ticks defines how long it needs before the player can fire it again. The value is in ticks. 8 ticks are a second.
Inventory Checker If set, only players meeting the match criteria can pass through the square the inventory checker is on. If unset (default), the inventory checker acts like a pedestal/detector.
Spawn Point Defines the base spawn chance. Value 0 means spawn try every active phase. -1 means no spawn try. Values > 0 means spawn chance is 1 / value + 1.
Potion If throwable, this value in ticks defines how long it needs before the player can throw something again. The value is in ticks. 8 ticks are a second.
Projectile After shooting the player can't do a second shoot for some time. This value + the bow shooting delay (different bows can have different delay) will determine the time the player must wait. The value is in ticks. 8 ticks are one second.