Atrinik Server  4.0
Type(s) Description
Applyable Light

If <glow radius> is set to a value not zero, the object appears lit up on dark maps. The higher the value, the more light does the object emit. The current reasonable max value is 9.

If the value is 0, the light can't be lit and can't be applied. This is used for burned out lights like torches.

If the value is negative, this object will invoke darkness.

Brestplate Armour Slowdown penalty reduces the player's walking speed while wearing the armour. Higher values are worse - zero is the best.
Boots Slowdown penalty reduces the player's walking speed when wearing the boots. Higher values are worse - zero is best.
Helmet Slowdown penalty reduces the player's walking speed when wearing the helmet. Higher values are worse - zero is best.
Disease If set, the disease imposes a <slowdown> penalty while being infected. The player's speed is reduced by <slowdown> % of normal value.
Floor This value sets the basic light/darkness value of tile space. This is how much this space is naturally glowing. This is NOT the light source value. This value can be negative (shadow) and is directly added to a tile light value.
Inventory Checker, Sign Enabled means having that object is a match. Disabled means not having that object is a match.
Potion This value is supposed to be the base <throw range>. The value is only valid for potions which can be thrown.
Projectile This value is supposed to be the base <throw or shooting range>. For ammunition like arrows or bolts, the value is a base value which is added to the shooting weapon base value (bow, crossbow, sling).
Shooting Weapon This value is supposed to be the base <shooting range>. It is added to the base range of the used ammunition (arrow, bolt, etc).
Client Map Info Adjusts the label's tile Y position.