Atrinik Server  4.0
Type(s) Description
Misc Object, Light Source, Applyable Light, Light Refill Object, Ability, Amulet, Ring, Bracers, Brestplate Armour, Boots, Cloak, Girdle, Gloves, Clock, Compass, Helmet, Shield, Book, Button, Container, Creator, Director, Disease, Duplicator, Exit, Flesh, Floor, Wall, Food, Drink, Gate, Handle, Damager, Holy Altar, Horn, Rod, Inorganic, Inventory Checker, Gems, Jewels, Nuggets, Door, Magic Mirror, Magic Wall, Marker, Money, Monster & NPC, Spawn Point, Spawn Point Monster, Mover, Pedestal, Detector, Organic, Potion, Power Crystal, Projectile, Rune, Savebed, Shooting Weapon, Scroll, Shop Floor, Shop Mat, Sign, Key, Spinner, Teleporter, Treasure, Weapon, Random Drop Container, Wand & Staff, Event Object, Map Event Object, Waypoint Object, Quest Container, Beacon, Client Map Info, Map Info, Ambient Sound Effect This is the map layer the object will put in. The selected layer will affect where and how this object is shown on the client side. Layer 0 is reserved for sys_object type objects and will NEVER be shown on the client side. Layer 1 is for floor objects and layer 2 for floor masks. Layer 3 and 4 are for items on the ground. Layer 5 is for walls, layer 6 is reserved for players and layer 7 is for spell effects and high flying/visible objects like arrows.