Atrinik Server  4.0
Type(s) Description
Misc Object, Light Source, Applyable Light, Light Refill Object, Ability, Amulet, Ring, Bracers, Brestplate Armour, Boots, Cloak, Girdle, Gloves, Clock, Compass, Helmet, Shield, Book, Button, Container, Creator, Director, Disease, Duplicator, Exit, Flesh, Floor, Wall, Food, Drink, Gate, Handle, Damager, Holy Altar, Horn, Rod, Inorganic, Inventory Checker, Gems, Jewels, Nuggets, Door, Magic Mirror, Magic Wall, Marker, Money, Mover, Pedestal, Detector, Organic, Potion, Power Crystal, Projectile, Rune, Savebed, Shooting Weapon, Scroll, Shop Floor, Shop Mat, Sign, Spinner, Teleporter, Weapon, Random Drop Container, Wand & Staff, Event Object, Map Event Object, Waypoint Object, Quest Container, Beacon, Client Map Info, Map Info, Ambient Sound Effect This bitmask-value informs the player of which basic material(s) the object consists. Material class does also affect how likely the object can be destroyed by hazardous spell-effects, like firestorm.
Key For Special Keys, material should always be set to "0" (no material) or "256" (adamantite). This prevents the key from getting burned or otherwise destroyed.