Atrinik Server  4.0
Type(s) Description
Applyable Light

<Max. Ticks of Light> defines the maximal value of <Ticks of Light>.

This is normally used from refilling light sources.

Amulet, Ring, Bracers, Brestplate Armour, Boots, Cloak, Girdle, Gloves, Helmet, Shield, Weapon Positive <health bonus> increases the hit points. Negative decreases them (decrease can't reduce the total hp of the wearer below 1).
Disease <persistence> defines how long the disease can persist outside a host. The disease can "move" <persistence> times outside a host before it vanishes. A negative value means the disease lasts for permanent (which is only recommended to use in maps without monsters).
Gate

If set and the gate is triggered, the gate will stay in the new condition for the specified amount of time, by which it will reset back to the previous state.

A value of 10 is around 5 seconds.

Horn When the horn is fully charged up, it will hold this maximum amount of spellpoints. Make sure it is enough to cast the contained spell at least once. But don't set the value too high, as that might make the horn way too effective.
Rod When the rod is fully charged up, it will hold this maximum amount of spellpoints. Make sure it is enough to cast the contained spell at least once. But don't set the value too high, as that might make the rod too effective.
Magic Mirror Value to adjust X position of the tile being mirrored. Useful if the "X position" is set to -1.
Monster & NPC, Spawn Point Monster <max health> is the maximum amount of <health points> this monster can have.
Mover Move flying creatures enabled means all flying (living) objects will get moved too. If disabled, only walking (non-flying) creatures will get moved.