Atrinik Server  4.0
obj::msg Uses
Type(s) Description
Misc Object, Floor, Gems, Jewels, Nuggets This text may describe the object.
Amulet, Ring, Bracers, Brestplate Armour, Boots, Cloak, Girdle, Gloves, Helmet, Shield This text describes the item's "story". Every decent artifact should have such a description.
Clock, Compass, Flesh This text may describe the item.
Book This is the text that appears "written" in the book.
Container This text may contain a description of the container.
Disease This text is displayed to the player every time the symptoms strike.
Exit If set, this message will be displayed to the player when he applies the exit. This is quite useful to throw in some "role-play feeling": "As you enter the dark cave you hear the sound of rustling dragonscales...".
Horn This text may contain a description of the horn.
Rod This text may contain a description of the rod.
Door When a player is trying to open the door without carrying the appropriate key, this text is displayed to the player. This is a good opportunity to place hints about the special key needed to unlock the door.
Marker In the moment when the player gets marked, this text is displayed to him.
Monster & NPC, Spawn Point Monster

This textfield contains the keyword-matching-syntax. The text should have the following format:

"@match <keyword1>|<keyword2>|... ".

Any number of keywords from one to infinite is allowed. Make sure they are seperated by a '|'.

Examples: "@match yes", "@match gold|treasure". The connected value will be triggerd when the player speaks any of the given keywords within a two-square radius.

IMPORTANT: Upper/lower case does not make a difference.

Projectile This text may describe the projectile. This could be nice for very special ones.
Rune When the rune detonates, this text is displayed to the victim. For especially powerful runes, create an appropriate thrilling description. ;)
Shooting Weapon, Weapon This text describes the weapons's "story". Every decent artifact weapon should have such a description.
Sign This text will be displayed to the player.
Key This will add a description to the object. The player can read this text by clicking on the item in his inventory. Use this message to describe what the key is good for. A player might have 50 different keys on his key-ring. Don't expect players to recall their purpose just by their names.
Wand & Staff This text may contain a description of the wand.
Event Object, Map Event Object Allows you to pass multi-line options to the event.
Client Map Info Label name or the tooltip's contents. Client markup is allowed.