Atrinik Server  4.0
liv::sp Uses
Type(s) Description
Ability The monster will use the specified <short range spell> when the player is within 6-square radius (of the monster's head).
Amulet, Ring, Bracers, Brestplate Armour, Boots, Cloak, Girdle, Gloves, Helmet, Shield, Weapon Positive <mana regen.> bonus speeds up the player's mana regeneration. Negative values slow it down.
Disease This value increases the player's rate of mana regeneration. Negative values decrease it.
Exit The exit destinations define the map coordinates where the exit leads to.
Food, Drink Positive <mana> bonus added to player's mana when food eaten. Negative values will reduce mana. Curse will double and damned will triple it, and in both cases positive values are negated.
Horn Sets the <spell> of the horn. Consider twice before handing out any horns to players, since they can be used endlessly without any mana cost!
Rod Sets the <spell> of the rod. Consider twice before handing out special rods to players, since they can be used endlessly without any mana cost! Rods with heal/restoration/protection spells, IF available, MUST be very very VERY difficult to get!
Inventory Checker Enabled means key text is compared to the slaying field of an object and not the name.
Door An opened door will auto-close after some time. The higher this value the longer the door will stay open.
Magic Mirror Y position this magic mirror reflects objects of. -1 means it will use the mirror's Y.
Monster & NPC, Spawn Point Monster

Like players, monsters need <spellpoints> to do magic. Monsters use them for both spells and prayers. However, this value defines only the amount of initial spellpoints the monster starts with.

When creating a spellcasting monster, remember that <max spellpoints> and <spellpoint regen.> are more important.

If <spelloints> are set to '-1', the monster will start out with maxed spellpoints.

Spawn Point If -1 at start, the spawn point will do a normal spawn. If set to 0-9999, the spawn point will be forced to spawn the mob with the nearest set chance (lower or same value) ONE TIME when the spawn point is called the first time.
Mover If forced movement is enabled, the mover "freezes" anyone it moves (so they are forced to move along a chain). For players there is no way to escape this forced movement.
Potion

When a player drinks this potion, the selected spell will be cast once. This should work for any given spell.

last_eat must be 0 to invoke the spell effect!

Power Crystal <initial mana> is the amount of spellpoints that the crystal holds when the map is loaded.
Rune The selected <spell> defines the spell in the rune, if any. Many runes and all traps do direct damage.
Shooting Weapon After shooting the player can't do a second shoot for some time. This value + the arrow shooting delay (different arrows can have different delay) will determine the time the player must wait. The value is in ticks. 8 ticks are one second.
Scroll When a player/monster applies this scroll, the selected <spell> will be cast (once). This should work for any given spell.
Sign Enabled means key text is compared to the slaying field of an object and NOT to the name.
Teleporter

The exit destinations define the (x, y)-coordinates where the exit leads to.

If both are set to zero and <exit path> is empty, the player will get teleported to another, randomly chosen teleporter on the same map (slightly confusing for the player though). Make sure there actually is a second one in that case.

Wand & Staff The <spell> specifies the contained spell.
Waypoint Object The destinations define the (x, y)-coordinates where the mob should go.
Map Info Number of tiles south of the info object that the object spans.