Atrinik Server  4.0
Type(s) Description
Misc Object, Amulet, Ring, Bracers, Brestplate Armour, Boots, Cloak, Girdle, Gloves, Clock, Compass, Helmet, Shield, Book, Button, Container, Creator, Director, Disease, Duplicator, Exit, Flesh, Floor, Wall, Gate, Handle, Damager, Holy Altar, Horn, Rod, Inorganic, Inventory Checker, Gems, Jewels, Nuggets, Door, Magic Mirror, Magic Wall, Marker, Money, Monster & NPC, Spawn Point, Mover, Pedestal, Detector, Potion, Power Crystal, Projectile, Rune, Savebed, Shooting Weapon, Scroll, Shop Floor, Shop Mat, Sign, Key, Spinner, Teleporter, Treasure, Weapon, Random Drop Container, Wand & Staff, Event Object, Map Event Object, Waypoint Object, Quest Container, Beacon, Client Map Info, Map Info, Ambient Sound Effect

When an active object (with 'speed' being non-zero) is put on a map, this value is used as counter. Every 'tick', 'speed' (if negative, value is turned positive before) is added to this value - if it is bigger than 0 the object 'will do something' and this counter is decreased with -1.0.

By default a normal object will be put on the map with start speed 0. It 'will do something' with the next coming 'tick'. Setting this value to -1.0 will put it on map but wait one full 'lifetime' round until it does something.

A 'fire object' should be put on map with start speed 0 - it should try to burn something in the moment it comes in the game. A bomb for example should be put with speed -1.0 on the map - it will stay then on map until the bomb becomes active - it explodes.

The 'lifetime' round is determinated by speed. A speed of 1.0 will give a 'lifetime' round of 1 tick - a speed of 0.01 100 ticks.

Special case: A negative speed value will add to start speed a random value between 0.0 to 0.9 . So, a speed of -0.1 with a start speed of -1.0 will result in speed 0.1 and start speed between -1.0 and -0.1. This is useful to let a row of same objects act in different tick ranges.

Food The <speed> determines how long a force will stay if it gets created from food effects. Only used when food has effects and then copied to force speed.