Atrinik Server  4.0
FLAG_WALK_ON Uses
Type(s) Description
Director Affect walking creatures.
Exit If set, the player will apply the exit by just walking into it. This must be set for the invisible exits for example. If unset, the player has to step onto the exit and press 'a' to get transferred.
Damager Whether to trigger the damager each time an object walks on top of it.
Marker Whether to mark creatures walking onto the marker.
Mover Whether to trigger the mover when an object walks on top of it.
Pedestal Whether to trigger the connection when an object walks on the pedestal.
Detector Whether to trigger the connection when an object walks on the detector.
Shop Mat If set, the player can enter/leave the shop by just walking into the shop mat.
Sign If set, the player gets the message when walking ontop of the object. This is the typical configuration for a magic mouth: The player walks through a dungeon and suddenly he gets a message. Use this to create some roleplay atmosphere, and to inform the player about possible dangers or secrets.