Atrinik Server  4.0
liv::wc Uses
Type(s) Description
Amulet, Ring, Bracers, Brestplate Armour, Boots, Cloak, Girdle, Gloves, Helmet, Shield The <weapon class> value adds to the overall weapon class of the wielder's melee attacks. Weapon class improves the chance of hitting the opponent. Weapon class is the "counterpiece" of <armour class>. It should usually be set only for weapon-like items. Higher values are better.
Disease

The <infectiousness> defines the chance of new creatures getting infected. If you set this too high, the disease is very likely to be too effective.

<infectiousness> / 127 is the chance of someone in range catching it.

Monster & NPC, Spawn Point Monster

Monsters of high <weapon class> are more likely to really hit their opponent. <weapon class> can be considered the "counterpiece" to <armour class>.

Note that the monster's level further improves weapon class: "real weapon class" = <weapon class> + <level>

Projectile This value is supposed to be the base <weaponclass>.
Shooting Weapon This value is supposed to be the base <weaponclass>, but it seems to have rather little effect. High values are good here, low values bad.
Weapon The weapon class value adds to the overall weapon class of the wielder's melee attacks. Weapon class improves the chance of hitting the opponent.
Waypoint Object Amount of time the mob should wait at this waypoint before proceeding to the next.