Atrinik Server  4.0
server.h
Go to the documentation of this file.
1 /*************************************************************************
2  * Atrinik, a Multiplayer Online Role Playing Game *
3  * *
4  * Copyright (C) 2009-2014 Alex Tokar and Atrinik Development Team *
5  * *
6  * Fork from Crossfire (Multiplayer game for X-windows). *
7  * *
8  * This program is free software; you can redistribute it and/or modify *
9  * it under the terms of the GNU General Public License as published by *
10  * the Free Software Foundation; either version 2 of the License, or *
11  * (at your option) any later version. *
12  * *
13  * This program is distributed in the hope that it will be useful, *
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16  * GNU General Public License for more details. *
17  * *
18  * You should have received a copy of the GNU General Public License *
19  * along with this program; if not, write to the Free Software *
20  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
21  * *
22  * The author can be reached at admin@atrinik.org *
23  ************************************************************************/
24 
30 #ifndef SOCKET_SERVER_H
31 #define SOCKET_SERVER_H
32 
33 #include <toolkit/toolkit.h>
34 
50 typedef void (*socket_command_func)(socket_struct *cs,
51  player *pl,
52  uint8_t *data,
53  size_t len,
54  size_t pos);
55 
56 /* Prototypes */
57 
58 TOOLKIT_FUNCS_DECLARE(socket_server);
59 
60 void
62 bool
64 void
66 void
68 
69 #endif
bool socket_server_remove(socket_struct *cs)
Definition: server.c:556
void socket_server_handle_client(player *pl)
Definition: server.c:503
void(* socket_command_func)(socket_struct *cs, player *pl, uint8_t *data, size_t len, size_t pos)
Definition: server.h:50
union @21 data
Data about the rule.
void socket_server_post_process(void)
Definition: server.c:902
void socket_server_process(void)
Definition: server.c:722