Atrinik Server  4.0
skills.h
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24 
30 #ifndef SKILLS_H
31 #define SKILLS_H
32 
34 enum skillnrs {
43 
50 
57 
62 
69 
78 
83 
86 
89 };
90 
99 #define SKILL_IS_MELEE(nr) \
100  ((nr) == SK_SLASH_WEAPONS || (nr) == SK_CLEAVE_WEAPONS || \
101  (nr) == SK_PIERCE_WEAPONS || (nr) == SK_IMPACT_WEAPONS || \
102  (nr) == SK_UNARMED || (nr) == SK_KARATE)
103 
112 #define SKILL_IS_ARCHERY(nr) \
113  ((nr) >= SK_BOW_ARCHERY && (nr) <= SK_SLING_ARCHERY)
114 
115 struct archetype;
116 
118 typedef struct skill_struct {
120  const char *name;
121 
123  struct archetype *at;
124 
126  short time;
127 } skill_struct;
128 
129 #endif
const char * name
Definition: skills.h:120
short time
Definition: skills.h:126
skillnrs
Definition: skills.h:34
Definition: arch.h:40
struct archetype * at
Definition: skills.h:123
struct skill_struct skill_struct