Atrinik Server  4.0
spinner.c
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1 /*************************************************************************
2  * Atrinik, a Multiplayer Online Role Playing Game *
3  * *
4  * Copyright (C) 2009-2014 Alex Tokar and Atrinik Development Team *
5  * *
6  * Fork from Crossfire (Multiplayer game for X-windows). *
7  * *
8  * This program is free software; you can redistribute it and/or modify *
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11  * (at your option) any later version. *
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15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16  * GNU General Public License for more details. *
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20  * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *
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22  * The author can be reached at admin@atrinik.org *
23  ************************************************************************/
24 
32 #include <global.h>
33 #include <object.h>
34 #include <object_methods.h>
35 
37 static int
38 move_on_func (object *op, object *victim, object *originator, int state)
39 {
40  HARD_ASSERT(op != NULL);
41  HARD_ASSERT(victim != NULL);
42 
43  if (victim->direction == 0 || state == 0) {
44  return OBJECT_METHOD_OK;
45  }
46 
47  victim->direction = absdir(victim->direction + op->direction);
48  object_update_turnable(victim);
49 
50  return OBJECT_METHOD_OK;
51 }
52 
57 {
58  OBJECT_METHODS(SPINNER)->move_on_func = move_on_func;
59 }
void object_update_turnable(object *op)
Definition: object.c:1021
static int absdir(int d)
Definition: define.h:1838
#define SPINNER
Definition: define.h:389
int8_t direction
Definition: object.h:350
OBJECT_TYPE_INIT_DEFINE(spinner)
Definition: spinner.c:56
static int move_on_func(object *op, object *victim, object *originator, int state)
Definition: spinner.c:38
#define OBJECT_METHODS(type)
#define OBJECT_METHOD_OK