Atrinik Server  4.0
Functions
weapon.c File Reference
#include <global.h>
#include <object_methods.h>
#include <object.h>
#include "common/process_treasure.h"

Go to the source code of this file.

Functions

static int process_treasure_func (object *op, object **ret, int difficulty, treasure_affinity_t *affinity, int flags)
 
 OBJECT_TYPE_INIT_DEFINE (weapon)
 

Detailed Description

Handles code for weapons.

Author
Alex Tokar

Definition in file weapon.c.

Function Documentation

OBJECT_TYPE_INIT_DEFINE ( weapon  )

Initialize the weapon type object methods.

Definition at line 71 of file weapon.c.

static int process_treasure_func ( object op,
object **  ret,
int  difficulty,
treasure_affinity_t *  affinity,
int  flags 
)
static

Process generated treasure.

Parameters
opObject to process.
[out]retIf the function returns OBJECT_METHOD_OK, this variable will contain the processed treasure object, which may be different from 'op' (which may be destroyed). Indeterminate on any other return value.
difficultyDifficulty level.
affinityTreasure affinity.
flagsA combination of GT_xxx flags.
Returns
One of Object method return values.
Warning
If OBJECT_METHOD_ERROR is returned from this function, it is possible that the original object has been destroyed and thus any further processing should stop.

Definition at line 40 of file weapon.c.